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NEW61

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · NEW61

Learn the rules of Declaration Practice

Look at the complete hand before deciding. Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Treat this as a chance to practise one rule. Start a 10-question session. Read the visible rule label and wild rank, if shown. Check the relevant controls before continuing.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Something to practise

Use the rule sheet as a reference. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take the next action only when the current step is clear.

The objective of a round

Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Take a moment to read the table.

From the start of a round

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Input guidance

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Treat this as a chance to practise one rule.

An example to follow

Example hand: Joker 6♠ 7♠ 5♦ 4♦ 3♦ 3♣ 6♥ 6♣ 3♦ 3♠ 3♥ 6♠. Wild rank 9. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Return to the explanation when a decision is unclear.

Keep this in mind

Before making a move, check the cards in view. Do not judge only the best three cards; every remaining card matters. The same rule applies on a phone and on a computer.

A few questions answered

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Take a moment to read the table. Use another round to revisit a decision.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take a moment to read the table. Take the next action only when the current step is clear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Look at the complete hand before deciding. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Look at the complete hand before deciding. Check the relevant controls before continuing.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Work at your own pace. The same rule applies on a phone and on a computer.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Look at the complete hand before deciding. Take the next action only when the current step is clear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take a moment to read the table. Check the relevant controls before continuing.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Before making a move, check the cards in view. Check the relevant controls before continuing.

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